#ifndef PLAYING_H_70A54F7D #define PLAYING_H_70A54F7D #include "system.h" #include "vector.h" class PlayingSystem : public System { public: PlayingSystem(Game& game) : System(game) { } void initPlayer(); void changeMap( id_type player, size_t mapId, vec2d warpPos); void die(id_type player); }; #endif /* end of include guard: PLAYING_H_70A54F7D */