#ifndef ANIMATING_H_5BBF0094 #define ANIMATING_H_5BBF0094 #include "system.h" #include #include "renderer/texture.h" class AnimatingSystem : public System { public: AnimatingSystem(Game& game) : System(game) { } void tick(double dt); void render(Texture& texture); void initPrototype(id_type entity); void startAnimation(id_type entity, std::string animation); }; #endif /* end of include guard: ANIMATING_H_5BBF0094 */