#include #include #include #include "renderer.h" #include "muxer.h" #include "game.h" int main() { srand(time(NULL)); GLFWwindow* window = initRenderer(); glfwSwapInterval(1); initMuxer(); // Put this in a block so game goes out of scope before we destroy the renderer { Game game {window}; game.execute(); } destroyMuxer(); destroyRenderer(); return 0; }