#include #include #include #include "renderer.h" #include "muxer.h" #include "entity_manager.h" int main() { srand(time(NULL)); GLFWwindow* window = initRenderer(); initMuxer(); // Put this in a block so game goes out of scope before we destroy the renderer { EntityManager manager; int eRef = manager.emplaceEntity(); int eRef2 = manager.emplaceEntity(); manager.setParent(eRef, eRef2); printf("%d\n", manager.getParent(eRef)); } destroyMuxer(); destroyRenderer(); return 0; }