#ifndef CONSTS_H #define CONSTS_H const int TILE_WIDTH = 8; const int TILE_HEIGHT = 8; const int GAME_WIDTH = 320; const int GAME_HEIGHT = 200; const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT - 1; const int FRAMES_PER_SECOND = 60; const double SECONDS_PER_FRAME = 1.0 / FRAMES_PER_SECOND; #define JUMP_VELOCITY(h, l) (-2 * (h) / (l)) #define JUMP_GRAVITY(h, l) (2 * ((h) / (l)) / (l)) #endif