#ifndef TANGIBLE_H_746DB3EE #define TANGIBLE_H_746DB3EE #include #include "component.h" #include "entity_manager.h" #include "vector.h" #include "direction.h" class PonderableComponent : public Component { public: using id_type = EntityManager::id_type; /** * List of different types of physical bodies. * * vacuumed - Default. * freefalling - The body will be treated as if there were a downward force * of gravity being exerted onto it. The body will also exhibit * terminal velocity (that is, its downward velocity will be * capped at a constant value). */ enum class Type { vacuumed, freefalling }; /** * List of different types of collidable surfaces. */ enum class Collision { wall, platform, adjacency, warp, danger }; /** * Constructor for initializing the body type, which is a constant. */ PonderableComponent(Type type) : type(type) { } /** * The velocity of the body. */ vec2d vel = { 0.0, 0.0 }; /** * The acceleration of the body. */ vec2d accel = { 0.0, 0.0 }; /** * The type of physical body that the entity is meant to assume. The body will * be acted upon differently based on this. See the enumeration above for more * details. * * @managed_by PonderingSystem */ const Type type; /** * Whether or not a freefalling body is in contact with the ground. * * @managed_by PonderingSystem */ bool grounded = false; /** * Whether or not a freefalling body is being ferried by another body. * * @managed_by PonderingSystem */ bool ferried = false; /** * The entity that is ferrying this body, if there is one. * * @managed_by PonderingSystem */ id_type ferry; /** * The side of the ferry that the body is resting on, if there is one. * * @managed_by PonderingSystem */ Direction ferrySide; /** * The bodies that are being ferried by this body. * * @managed_by PonderingSystem */ std::set passengers; /** * If enabled, this will prevent the body from moving and accelerating. The * velocity and position of the body can still be affected by sources external * to the PonderingSystem. Enabling this will cause applicable bodies to * become ungrounded and unferried. */ bool frozen = false; /** * If disabled, collision detection for this body will not be performed and * other bodies will ignore it. Disabling this will cause applicable bodies to * become ungrounded and unferried. */ bool collidable = true; /** * The effect that colliding with this body has. */ Collision colliderType = Collision::wall; /** * If this flag is disabled, the entity will be ignored by the pondering * system. * * @managed_by RealizingSystem */ bool active = false; }; #endif /* end of include guard: TANGIBLE_H_746DB3EE */