#include "controllable.h" int ControllableComponent::getLeftKey() const { return leftKey; } void ControllableComponent::setLeftKey(int k) { leftKey = k; } int ControllableComponent::getRightKey() const { return rightKey; } void ControllableComponent::setRightKey(int k) { rightKey = k; } int ControllableComponent::getJumpKey() const { return jumpKey; } void ControllableComponent::setJumpKey(int k) { jumpKey = k; } int ControllableComponent::getDropKey() const { return dropKey; } void ControllableComponent::setDropKey(int k) { dropKey = k; } bool ControllableComponent::isFrozen() const { return frozen; } void ControllableComponent::setFrozen(bool f) { frozen = f; } bool ControllableComponent::isHoldingLeft() const { return holdingLeft; } void ControllableComponent::setHoldingLeft(bool f) { holdingLeft = f; } bool ControllableComponent::isHoldingRight() const { return holdingRight; } void ControllableComponent::setHoldingRight(bool f) { holdingRight = f; }