#version 330 core in vec2 UV; out vec3 color; uniform vec2 offset; uniform sampler2D inTex; void main() { color = vec3(0.0); color += (5.0/16.0) * texture(inTex, UV - offset).rgb; color += (6.0/16.0) * texture(inTex, UV).rgb; color += (5.0/16.0) * texture(inTex, UV + offset).rgb; } -archipelago/atom/data/maps/the_invisible/metadata.txtpb?h=client-v6.7' type='application/atom+xml'/>
about summary refs log tree commit diff stats
path: root/data/maps/the_invisible/metadata.txtpb
blob: 967bf193cfd8a96388ae9a97b79170ae3274d976 (plain) (blame)
1