From ea0a959c2405511255080cae9f9558f2711a887f Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Wed, 11 Mar 2015 11:15:28 -0400 Subject: Fixed bug where one could fall through the floor after changing maps --- src/renderer.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/renderer.cpp') diff --git a/src/renderer.cpp b/src/renderer.cpp index cf6b2bd..f01d72a 100644 --- a/src/renderer.cpp +++ b/src/renderer.cpp @@ -613,7 +613,7 @@ void Texture::fill(Rectangle dstrect, int r, int g, int b) glDeleteBuffers(1, &vertexbuffer); } -void Texture::blit(Texture& srctex, Rectangle srcrect, Rectangle dstrect) +void Texture::blit(const Texture& srctex, Rectangle srcrect, Rectangle dstrect) { if (!rendererInitialized) { @@ -710,7 +710,7 @@ void bloomPass1(GLuint srcTex, GLuint dstTex, bool horizontal, glm::vec2 srcRes, glDisableVertexAttribArray(0); } -void Texture::renderScreen() +void Texture::renderScreen() const { if (!rendererInitialized) { @@ -851,7 +851,7 @@ void Texture::renderScreen() curBuf = (curBuf + 1) % 2; } -Rectangle Texture::entirety() +Rectangle Texture::entirety() const { return {0, 0, width, height}; } -- cgit 1.4.1