From 2ca593c5f09ee59a39733856cdb1f7191dc87216 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Sat, 14 Mar 2015 17:43:20 -0400 Subject: Fixed how movement while dying works Also removed some unnecessary Message objects --- src/game.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index edde71e..dd8f956 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -145,8 +145,7 @@ void Game::schedule(double time, std::function callback) void Game::playerDie(Entity& player, const Map& curMap) { - Message msg(Message::Type::die); - player.send(*this, msg); + player.send(*this, Message::Type::die); playSound("../res/Hit_Hurt5.wav", 0.25); @@ -157,8 +156,6 @@ void Game::playerDie(Entity& player, const Map& curMap) } player.position = save.position; - - Message msg2(Message::Type::stopDying); - player.send(*this, msg2); + player.send(*this, Message::Type::stopDying); }); } -- cgit 1.4.1