From 224645d1071c14b4829dbb3ae35870868fcff85a Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Tue, 13 Feb 2018 23:00:10 -0500 Subject: Fixed inconsistent rendering failure The issue appears to have been caused by blending with unset alpha channels. Also included the re-ordered player character sprite image. The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3. refs #1 --- src/game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 39bb3f1..1182689 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -40,7 +40,7 @@ Game::Game( int player = entityManager_.emplaceEntity(); - AnimationSet playerGraphics {"res/Starla2.bmp", 10, 12, 6}; + AnimationSet playerGraphics {"res/Starla.png", 10, 12, 6}; playerGraphics.emplaceAnimation("stillLeft", 3, 1, 1); playerGraphics.emplaceAnimation("stillRight", 0, 1, 1); playerGraphics.emplaceAnimation("walkingLeft", 4, 2, 10); -- cgit 1.4.1