From 2ec163612042bfa5e4e1bf220b489506f7039677 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Wed, 18 Mar 2015 09:48:43 -0400 Subject: Game can now read map file from map editor (also added new map) --- src/components/map_collision.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/components/map_collision.h') diff --git a/src/components/map_collision.h b/src/components/map_collision.h index 3b718b6..18b9397 100644 --- a/src/components/map_collision.h +++ b/src/components/map_collision.h @@ -2,9 +2,9 @@ #define MAP_COLLISION_H #include "entity.h" +#include "map.h" #include -class Map; class Game; class MapCollisionComponent : public Component { @@ -35,6 +35,7 @@ class MapCollisionComponent : public Component { void addCollision(double axis, double lower, double upper, Direction dir, Collision::Type type); void processCollision(Game& game, Entity& collider, Collision collision, Direction dir, std::pair old_position); + Collision::Type collisionFromMoveType(Map::MoveType type); std::list left_collisions; std::list right_collisions; -- cgit 1.4.1