From cc75196b1baca28a142e66c69cd51200649d252a Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Thu, 12 Mar 2015 21:20:40 -0400 Subject: Lowered volume of sounds and fixed weird mixing --- src/components.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/components.cpp') diff --git a/src/components.cpp b/src/components.cpp index 9f37771..5925d14 100644 --- a/src/components.cpp +++ b/src/components.cpp @@ -216,7 +216,7 @@ void PlayerPhysicsComponent::receive(Game&, Entity& entity, const Message& msg) velocity.second = 0.0; } else if (msg.type == Message::Type::jump) { - playSound("../res/Randomize87.wav"); + playSound("../res/Randomize87.wav", 0.25); velocity.second = jump_velocity; accel.second = jump_gravity; @@ -573,7 +573,7 @@ bool MapCollisionComponent::processCollision(Game& game, Entity& collider, Colli Message msg(Message::Type::die); collider.send(game, msg); - playSound("../res/Hit_Hurt5.wav"); + playSound("../res/Hit_Hurt5.wav", 0.25); game.schedule(FRAMES_PER_SECOND * 0.75, [&] () { game.loadGame(map); -- cgit 1.4.1