From 5990e7802c84b3f407de3934a1d75721115d1da7 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Fri, 13 Mar 2015 16:35:02 -0400 Subject: Fixed bug with blitting transparent textures Also moved player in front of checkpoint --- shaders/blit.fragment | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'shaders') diff --git a/shaders/blit.fragment b/shaders/blit.fragment index 2d412c0..d2e9e46 100644 --- a/shaders/blit.fragment +++ b/shaders/blit.fragment @@ -9,5 +9,6 @@ uniform float alpha; void main() { - color = vec4(texture(srctex, UV).rgb, alpha); + vec4 texmex = texture(srctex, UV); + color = vec4(texmex.rgb, alpha * texmex.a); } -- cgit 1.4.1