From ed08b673c50b076042d8f0c49501372168142764 Mon Sep 17 00:00:00 2001
From: Kelly Rauchenberger <fefferburbia@gmail.com>
Date: Fri, 16 Feb 2018 16:04:32 -0500
Subject: Refactored renderer

Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed.

Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
---
 shaders/final.fragment | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'shaders/final.fragment')

diff --git a/shaders/final.fragment b/shaders/final.fragment
index 9a39597..2e38f38 100644
--- a/shaders/final.fragment
+++ b/shaders/final.fragment
@@ -15,8 +15,8 @@ const float Tuning_Dimming = 0.0;
 const float Tuning_Satur = 1.13;
 const float Tuning_ReflScalar = 0.3;
 const float Tuning_Barrel = 0;//0.12;
-const float Tuning_Scanline_Brightness = 0.5;//0.45;
-const float Tuning_Scanline_Opacity = 0.75;//0.55;
+const float Tuning_Scanline_Brightness = 0.55;
+const float Tuning_Scanline_Opacity = 0.55;
 const float Tuning_Diff_Brightness = 0.75;
 const float Tuning_Spec_Brightness = 0.5;//0.35;
 const float Tuning_Spec_Power = 50.0;
-- 
cgit 1.4.1