From 224645d1071c14b4829dbb3ae35870868fcff85a Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Tue, 13 Feb 2018 23:00:10 -0500 Subject: Fixed inconsistent rendering failure The issue appears to have been caused by blending with unset alpha channels. Also included the re-ordered player character sprite image. The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3. refs #1 --- shaders/final.fragment | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'shaders/final.fragment') diff --git a/shaders/final.fragment b/shaders/final.fragment index a3ee243..9a39597 100644 --- a/shaders/final.fragment +++ b/shaders/final.fragment @@ -5,7 +5,7 @@ in vec3 normIn; in vec3 camDirIn; in vec3 lightDirIn; -out vec3 color; +out vec4 color; uniform sampler2D rendertex; uniform sampler2D scanlinestex; @@ -71,5 +71,5 @@ void main() vec4 nearfinal = colorfres + colordiff + colorspec + emissive; //vec4 final = nearfinal * mix(vec4(1,1,1,1), vec4(0,0,0, 0), Tuning_Dimming); - color = nearfinal.rgb; + color = nearfinal; } -- cgit 1.4.1