From 224645d1071c14b4829dbb3ae35870868fcff85a Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Tue, 13 Feb 2018 23:00:10 -0500 Subject: Fixed inconsistent rendering failure The issue appears to have been caused by blending with unset alpha channels. Also included the re-ordered player character sprite image. The CMake file has been updated to include linking against some Apple libraries that are usually already included in GLFW3. refs #1 --- shaders/fill.fragment | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'shaders/fill.fragment') diff --git a/shaders/fill.fragment b/shaders/fill.fragment index ab7d9c9..81443c4 100644 --- a/shaders/fill.fragment +++ b/shaders/fill.fragment @@ -1,10 +1,10 @@ #version 330 core -out vec3 color; +out vec4 color; uniform vec3 vecColor; void main() { - color = vecColor; + color = vec4(vecColor, 1.0); } -- cgit 1.4.1