From 1e8de01d3704c584e43e1b84947487c2aaddb7d7 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Sun, 4 Feb 2018 21:57:24 -0500 Subject: Made some fixes to rendering I guess This is pretty old so I'm not exactly sure what it does but without it, the monitor gets rendered upside down. --- shaders/bloom2.fragment | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'shaders/bloom2.fragment') diff --git a/shaders/bloom2.fragment b/shaders/bloom2.fragment index da44ea1..4c50e86 100644 --- a/shaders/bloom2.fragment +++ b/shaders/bloom2.fragment @@ -16,18 +16,18 @@ float nrand(vec2 n) void main() { color = vec3(0.0); - //color += texture(tex2, UV).rgb / 2.0; + color += texture(clearTex, UV).rgb / 2.0; color += texture(blurTex, UV).rgb; color = max(vec3(0.0), color - 0.5); - //color *= color; + color *= color; - //float flicker = 0.5 + nrand(vec2(iGlobalTime)); - //flicker *= (flicker); + float flicker = 0.5 + nrand(vec2(iGlobalTime)); + flicker *= (flicker); //flicker = sqrt(flicker); //flicker = pow(flicker, 1.0/8.0); //color *= flicker; - //color *= mix(vec3(0.0), color, flicker); + color *= mix(vec3(0.0), color, flicker); color += texture(clearTex, UV).rgb; - //color = clamp(color, vec3(0.0), vec3(1.0)); + color = clamp(color, vec3(0.0), vec3(1.0)); } -- cgit 1.4.1