From cd48894563052baeddff64f6bbc13ccc7fa6e081 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Thu, 19 Feb 2015 20:10:11 -0500 Subject: Added CRT mesh! Also a character sprite, changed up the map file format, fixed some shader bugs --- shaders/bloom2.fragment | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'shaders/bloom2.fragment') diff --git a/shaders/bloom2.fragment b/shaders/bloom2.fragment index ac18124..aa69f0f 100644 --- a/shaders/bloom2.fragment +++ b/shaders/bloom2.fragment @@ -51,9 +51,10 @@ void main() } vec3 bloom_c = (sum / vec4(NUM_TAPS)).rgb; + bloom_c *= bloom_c; //bloom_c = vec3(bloom_c.r*bloom_c.r, bloom_c.g*bloom_c.g, bloom_c.b*bloom_c.b); //bloom_c = vec3(bloom_c.r*bloom_c.r, bloom_c.g*bloom_c.g, bloom_c.b*bloom_c.b); - bloom_c = max(bloom_c - 0.25, vec3(0,0,0)); + //bloom_c = max(bloom_c - 0.25, vec3(0,0,0)); color = texture(screenTex, UV).rgb + bloom_c; } -- cgit 1.4.1