From 0751446e1d069263d25abcff49a32a380231709a Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Mon, 23 Feb 2015 10:49:56 -0500 Subject: Rewrote bloom so it's not super slow, also removed the frame from the screen mesh --- shaders/bloom2.fragment | 58 +++++++++++++------------------------------------ 1 file changed, 15 insertions(+), 43 deletions(-) (limited to 'shaders/bloom2.fragment') diff --git a/shaders/bloom2.fragment b/shaders/bloom2.fragment index 1d9cac4..eca56ea 100644 --- a/shaders/bloom2.fragment +++ b/shaders/bloom2.fragment @@ -4,58 +4,30 @@ in vec2 UV; out vec3 color; -uniform sampler2D screenTex; -uniform sampler2D downsampledTex; +uniform sampler2D clearTex; +uniform sampler2D blurTex; uniform float iGlobalTime; -uniform vec2 resolution; float nrand(vec2 n) { return fract(sin(dot(n.xy, vec2(19.9898, 78.233))) * 43758.5453); } -vec2 rot2d(vec2 p, float a) -{ - vec2 sc = vec2(sin(a), cos(a)); - return vec2(dot(p, vec2(sc.y, -sc.x)), dot(p, sc.xy)); -} - void main() { - const int NUM_TAPS = 12; - float max_siz = 1.0; - - vec2 fTaps_Poisson[NUM_TAPS]; - fTaps_Poisson[0] = vec2(-.326, -.406); - fTaps_Poisson[1] = vec2(-.840, -.074); - fTaps_Poisson[2] = vec2(-.696, .457); - fTaps_Poisson[3] = vec2(-.203, .621); - fTaps_Poisson[4] = vec2( .962, -.195); - fTaps_Poisson[5] = vec2( .473, -.480); - fTaps_Poisson[6] = vec2( .519, .767); - fTaps_Poisson[7] = vec2( .185, -.893); - fTaps_Poisson[8] = vec2( .507, .064); - fTaps_Poisson[9] = vec2( .896, .412); - fTaps_Poisson[10] = vec2(-.322, -.933); - fTaps_Poisson[11] = vec2(-.792, -.598); - - vec4 sum = vec4(0); - float rnd = 6.28 * nrand(UV + fract(iGlobalTime)); - vec4 basis = vec4(rot2d(vec2(1,0), rnd), rot2d(vec2(0,1), rnd)); - for (int i=0; i