From 783b308990e7c4ef0837a102a138778f73e4d2b7 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Sun, 15 Feb 2015 15:23:19 -0500 Subject: Added bloom! --- shaders/bloom1.fragment | 53 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 shaders/bloom1.fragment (limited to 'shaders/bloom1.fragment') diff --git a/shaders/bloom1.fragment b/shaders/bloom1.fragment new file mode 100644 index 0000000..77031f2 --- /dev/null +++ b/shaders/bloom1.fragment @@ -0,0 +1,53 @@ +#version 330 core + +in vec2 UV; + +out vec3 color; + +uniform sampler2D screenTex; +uniform float iGlobalTime; + +float nrand(vec2 n) +{ + return fract(sin(dot(n.xy, vec2(19.9898, 78.233))) * 43758.5453); +} + +vec2 rot2d(vec2 p, float a) +{ + vec2 sc = vec2(sin(a), cos(a)); + return vec2(dot(p, vec2(sc.y, -sc.x)), dot(p, sc.xy)); +} + +void main() +{ + const int NUM_TAPS = 12; + float max_siz = 1.0; + + vec2 fTaps_Poisson[NUM_TAPS]; + fTaps_Poisson[0] = vec2(-.326, -.406); + fTaps_Poisson[1] = vec2(-.840, -.074); + fTaps_Poisson[2] = vec2(-.696, .457); + fTaps_Poisson[3] = vec2(-.203, .621); + fTaps_Poisson[4] = vec2( .962, -.195); + fTaps_Poisson[5] = vec2( .473, -.480); + fTaps_Poisson[6] = vec2( .519, .767); + fTaps_Poisson[7] = vec2( .185, -.893); + fTaps_Poisson[8] = vec2( .507, .064); + fTaps_Poisson[9] = vec2( .896, .412); + fTaps_Poisson[10] = vec2(-.322, -.933); + fTaps_Poisson[11] = vec2(-.792, -.598); + + vec4 sum = vec4(0); + float rnd = 6.28 * nrand(UV + fract(iGlobalTime)); + vec4 basis = vec4(rot2d(vec2(1,0), rnd), rot2d(vec2(0,1), rnd)); + for (int i=0; i