From 6cd202153bb61e14f9968845c43ca966ceab1e05 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Sat, 14 Mar 2015 16:21:50 -0400 Subject: Removed explicit map loading from Game since maps load each other now --- src/game.cpp | 5 +++-- src/game.h | 2 -- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/src/game.cpp b/src/game.cpp index 7ec4460..1ff3f4f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -19,9 +19,10 @@ Game::Game() auto player_anim = std::make_shared(); player->addComponent(player_anim); - save = {&m, player->position}; + Map& startingMap = Map::getNamedMap("embarass"); + save = {&startingMap, player->position}; - loadMap(m); + loadMap(startingMap); } void key_callback(GLFWwindow* window, int key, int, int action, int) diff --git a/src/game.h b/src/game.h index 33d1965..ab8b906 100644 --- a/src/game.h +++ b/src/game.h @@ -40,8 +40,6 @@ class Game { std::list> nextEntities; bool newWorld; std::shared_ptr player; - Map m {Map::getNamedMap("embarass")}; - Map m2 {Map::getNamedMap("second")}; Savefile save; std::list>> scheduled; bool shouldQuit = false; -- cgit 1.4.1