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path: root/tools/mapedit/src/world.cpp
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* Map editor can now edit properties for objects (breaks main game build)Kelly Rauchenberger2015-03-191-27/+82
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* Wrote an XML Schema describing maps file and also changed the spec a bitKelly Rauchenberger2015-03-181-247/+150
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* Map editor can now define actions to occur when the player goes off a ↵Kelly Rauchenberger2015-03-171-19/+120
| | | | specified edge of the map
* Made some nice changes to the map editor widgetKelly Rauchenberger2015-03-171-1/+1
| | | | | | | Center the map edit widget Map edit zooming in should happen around the cursor Disallow editing outside the mapedit widget Add some scroll space around the mapedit widget
* Implemented undo/redo framework in map editorKelly Rauchenberger2015-03-171-1/+3
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* Added tool to map editor to set game starting positionKelly Rauchenberger2015-03-161-0/+45
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* Opening a file in the map editor closes the current window if the current ↵Kelly Rauchenberger2015-03-161-0/+7
| | | | window is a blank slate
* Map editor now remembers last map you looked atKelly Rauchenberger2015-03-161-0/+5
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* Rewrote map editor so a single file contains all mapsKelly Rauchenberger2015-03-161-0/+369
Maps are viewed in a tree control on the left. They can be dragged and dropped. Maps are bolded when they are dirty. Saving saves expansion status and order of maps in tree.