Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Map editor can now edit properties for objects (breaks main game build) | Kelly Rauchenberger | 2015-03-19 | 1 | -27/+82 |
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* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 1 | -247/+150 |
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* | Map editor can now define actions to occur when the player goes off a ↵ | Kelly Rauchenberger | 2015-03-17 | 1 | -19/+120 |
| | | | | specified edge of the map | ||||
* | Made some nice changes to the map editor widget | Kelly Rauchenberger | 2015-03-17 | 1 | -1/+1 |
| | | | | | | | Center the map edit widget Map edit zooming in should happen around the cursor Disallow editing outside the mapedit widget Add some scroll space around the mapedit widget | ||||
* | Implemented undo/redo framework in map editor | Kelly Rauchenberger | 2015-03-17 | 1 | -1/+3 |
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* | Added tool to map editor to set game starting position | Kelly Rauchenberger | 2015-03-16 | 1 | -0/+45 |
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* | Opening a file in the map editor closes the current window if the current ↵ | Kelly Rauchenberger | 2015-03-16 | 1 | -0/+7 |
| | | | | window is a blank slate | ||||
* | Map editor now remembers last map you looked at | Kelly Rauchenberger | 2015-03-16 | 1 | -0/+5 |
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* | Rewrote map editor so a single file contains all maps | Kelly Rauchenberger | 2015-03-16 | 1 | -0/+369 |
Maps are viewed in a tree control on the left. They can be dragged and dropped. Maps are bolded when they are dirty. Saving saves expansion status and order of maps in tree. |