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path: root/tools/mapedit/src/widget.cpp
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* Map editor can now define actions to occur when the player goes off a ↵Kelly Rauchenberger2015-03-171-0/+4
| | | | specified edge of the map
* Fixed bug with placing entities in map editorKelly Rauchenberger2015-03-171-10/+10
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* Made some nice changes to the map editor widgetKelly Rauchenberger2015-03-171-23/+72
| | | | | | | Center the map edit widget Map edit zooming in should happen around the cursor Disallow editing outside the mapedit widget Add some scroll space around the mapedit widget
* Implemented undo/redo framework in map editorKelly Rauchenberger2015-03-171-11/+99
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* Added tool to map editor to set game starting positionKelly Rauchenberger2015-03-161-35/+103
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* Rewrote map editor so a single file contains all mapsKelly Rauchenberger2015-03-161-0/+7
| | | | Maps are viewed in a tree control on the left. They can be dragged and dropped. Maps are bolded when they are dirty. Saving saves expansion status and order of maps in tree.
* Added ability to edit and remove entities to map editorKelly Rauchenberger2015-03-161-7/+82
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* Adjusted how resizing the map editor worksKelly Rauchenberger2015-03-161-1/+1
| | | | Also added an informative label for the entity manager that currently lies
* Map editor can now add entities to mapsKelly Rauchenberger2015-03-151-22/+101
| | | | Also fixed a big bug regarding scrolling
* Map editor can now save and load (but not edit) entities in mapsKelly Rauchenberger2015-03-151-0/+12
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* Added file management to map editor (only edits environment at current time)Kelly Rauchenberger2015-03-151-2/+2
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* Added preview of tile to be placed under mouse in map editorKelly Rauchenberger2015-03-151-0/+26
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* Added scrolling and zooming to map editorKelly Rauchenberger2015-03-151-18/+34
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* Added basic ability to set tiles in map editorKelly Rauchenberger2015-03-151-0/+91