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* RK4 integration is not necessary for constant acceleration over a timestepKelly Rauchenberger2015-03-131-12/+5
* Fixed my timestep!Kelly Rauchenberger2015-03-136-56/+63
* Fixed bug that would prevent player from continuing to move after dying, and ...Kelly Rauchenberger2015-03-125-53/+62
* Lowered volume of sounds and fixed weird mixingKelly Rauchenberger2015-03-123-10/+11
* Added death sound effectKelly Rauchenberger2015-03-122-1/+3
* Play a sound when you jumpKelly Rauchenberger2015-03-125-1/+126
* Added death to my gameKelly Rauchenberger2015-03-127-26/+99
* Fixed bug where one could fall through the floor after changing mapsKelly Rauchenberger2015-03-114-12/+32
* Const correctness!Kelly Rauchenberger2015-03-108-113/+156
* C++11'd everything!Kelly Rauchenberger2015-03-1013-629/+510
* Created entity-component systemKelly Rauchenberger2015-03-0716-553/+973
* Rewrote bloom so it's not super slow, also removed the frame from the screen ...Kelly Rauchenberger2015-02-232-62/+107
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-214-86/+6395
* Player can short jumpKelly Rauchenberger2015-02-213-5/+23
* Added ability to resize window (full screen is really laggy though!)Kelly Rauchenberger2015-02-191-5/+50
* Added CRT mesh!Kelly Rauchenberger2015-02-198-66/+287
* Removed tool used to generate the font, also commited some stuff I forgot in ...Kelly Rauchenberger2015-02-171-32/+0
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-177-353/+488
* Added bloom!Kelly Rauchenberger2015-02-152-45/+72
* Did some lighting and added room nameKelly Rauchenberger2015-02-145-8/+103
* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-146-0/+1066