Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Removed explicit map loading from Game since maps load each other now | Kelly Rauchenberger | 2015-03-14 | 2 | -4/+3 |
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* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 12 | -85/+284 |
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* | Fixed bug with blitting transparent textures | Kelly Rauchenberger | 2015-03-13 | 1 | -1/+2 |
| | | | | Also moved player in front of checkpoint | ||||
* | Added a checkpoint | Kelly Rauchenberger | 2015-03-13 | 3 | -0/+68 |
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* | RK4 integration is not necessary for constant acceleration over a timestep | Kelly Rauchenberger | 2015-03-13 | 1 | -12/+5 |
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* | Fixed my timestep! | Kelly Rauchenberger | 2015-03-13 | 6 | -56/+63 |
| | | | | http://gafferongames.com/game-physics/fix-your-timestep/ | ||||
* | Fixed bug that would prevent player from continuing to move after dying, and ↵ | Kelly Rauchenberger | 2015-03-12 | 5 | -53/+62 |
| | | | | also refactored collisions and dying a bit | ||||
* | Lowered volume of sounds and fixed weird mixing | Kelly Rauchenberger | 2015-03-12 | 3 | -10/+11 |
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* | Added death sound effect | Kelly Rauchenberger | 2015-03-12 | 2 | -1/+3 |
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* | Play a sound when you jump | Kelly Rauchenberger | 2015-03-12 | 5 | -1/+126 |
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* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 7 | -26/+99 |
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* | Fixed bug where one could fall through the floor after changing maps | Kelly Rauchenberger | 2015-03-11 | 4 | -12/+32 |
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* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 8 | -113/+156 |
| | | | | Also created savefile and refactored collisions a bit. | ||||
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 13 | -629/+510 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 16 | -553/+973 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ↵ | Kelly Rauchenberger | 2015-02-23 | 2 | -62/+107 |
| | | | | mesh | ||||
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 4 | -86/+6395 |
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* | Player can short jump | Kelly Rauchenberger | 2015-02-21 | 3 | -5/+23 |
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* | Added ability to resize window (full screen is really laggy though!) | Kelly Rauchenberger | 2015-02-19 | 1 | -5/+50 |
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* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 8 | -66/+287 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Removed tool used to generate the font, also commited some stuff I forgot in ↵ | Kelly Rauchenberger | 2015-02-17 | 1 | -32/+0 |
| | | | | the last commit | ||||
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 7 | -353/+488 |
| | | | | Also tweaked the font for apostrophe, p, and q | ||||
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 2 | -45/+72 |
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* | Did some lighting and added room name | Kelly Rauchenberger | 2015-02-14 | 5 | -8/+103 |
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* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 6 | -0/+1066 |