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* Fixed how movement while dying worksKelly Rauchenberger2015-03-143-58/+72
| | | | Also removed some unnecessary Message objects
* Added reverb to sound effectsKelly Rauchenberger2015-03-145-12/+30
| | | | Also removed some extraneous parentheses
* Defined map equalityKelly Rauchenberger2015-03-143-1/+19
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* Removed some unnecessary header transculsionsKelly Rauchenberger2015-03-148-17/+23
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* Removed explicit map loading from Game since maps load each other nowKelly Rauchenberger2015-03-142-4/+3
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* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-1412-85/+284
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* Fixed bug with blitting transparent texturesKelly Rauchenberger2015-03-131-1/+2
| | | | Also moved player in front of checkpoint
* Added a checkpointKelly Rauchenberger2015-03-133-0/+68
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* RK4 integration is not necessary for constant acceleration over a timestepKelly Rauchenberger2015-03-131-12/+5
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* Fixed my timestep!Kelly Rauchenberger2015-03-136-56/+63
| | | | http://gafferongames.com/game-physics/fix-your-timestep/
* Fixed bug that would prevent player from continuing to move after dying, and ↵Kelly Rauchenberger2015-03-125-53/+62
| | | | also refactored collisions and dying a bit
* Lowered volume of sounds and fixed weird mixingKelly Rauchenberger2015-03-123-10/+11
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* Added death sound effectKelly Rauchenberger2015-03-122-1/+3
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* Play a sound when you jumpKelly Rauchenberger2015-03-125-1/+126
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* Added death to my gameKelly Rauchenberger2015-03-127-26/+99
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* Fixed bug where one could fall through the floor after changing mapsKelly Rauchenberger2015-03-114-12/+32
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* Const correctness!Kelly Rauchenberger2015-03-108-113/+156
| | | | Also created savefile and refactored collisions a bit.
* C++11'd everything!Kelly Rauchenberger2015-03-1013-629/+510
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-0716-553/+973
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-232-62/+107
| | | | mesh
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-214-86/+6395
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* Player can short jumpKelly Rauchenberger2015-02-213-5/+23
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* Added ability to resize window (full screen is really laggy though!)Kelly Rauchenberger2015-02-191-5/+50
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* Added CRT mesh!Kelly Rauchenberger2015-02-198-66/+287
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Removed tool used to generate the font, also commited some stuff I forgot in ↵Kelly Rauchenberger2015-02-171-32/+0
| | | | the last commit
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-177-353/+488
| | | | Also tweaked the font for apostrophe, p, and q
* Added bloom!Kelly Rauchenberger2015-02-152-45/+72
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* Did some lighting and added room nameKelly Rauchenberger2015-02-145-8/+103
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* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-146-0/+1066