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* Const correctness!Kelly Rauchenberger2015-03-108-113/+156
| | | | Also created savefile and refactored collisions a bit.
* C++11'd everything!Kelly Rauchenberger2015-03-1013-629/+510
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-0716-553/+973
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-232-62/+107
| | | | mesh
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-214-86/+6395
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* Player can short jumpKelly Rauchenberger2015-02-213-5/+23
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* Added ability to resize window (full screen is really laggy though!)Kelly Rauchenberger2015-02-191-5/+50
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* Added CRT mesh!Kelly Rauchenberger2015-02-198-66/+287
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Removed tool used to generate the font, also commited some stuff I forgot in ↵Kelly Rauchenberger2015-02-171-32/+0
| | | | the last commit
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-177-353/+488
| | | | Also tweaked the font for apostrophe, p, and q
* Added bloom!Kelly Rauchenberger2015-02-152-45/+72
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* Did some lighting and added room nameKelly Rauchenberger2015-02-145-8/+103
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* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-146-0/+1066