Commit message (Expand) | Author | Age | Files | Lines | ||
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* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 8 | -113/+156 | |
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 13 | -629/+510 | |
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 16 | -553/+973 | |
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ... | Kelly Rauchenberger | 2015-02-23 | 2 | -62/+107 | |
* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 4 | -86/+6395 | |
* | Player can short jump | Kelly Rauchenberger | 2015-02-21 | 3 | -5/+23 | |
* | Added ability to resize window (full screen is really laggy though!) | Kelly Rauchenberger | 2015-02-19 | 1 | -5/+50 | |
* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 8 | -66/+287 | |
* | Removed tool used to generate the font, also commited some stuff I forgot in ... | Kelly Rauchenberger | 2015-02-17 | 1 | -32/+0 | |
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 7 | -353/+488 | |
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 2 | -45/+72 | |
* | Did some lighting and added room name | Kelly Rauchenberger | 2015-02-14 | 5 | -8/+103 | |
* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 6 | -0/+1066 |