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Author
Age
Files
Lines
*
Now displaying player character
Kelly Rauchenberger
2015-06-18
11
-152
/
+266
*
Wrote EntityManager
Kelly Rauchenberger
2015-06-11
31
-1980
/
+294
*
Fixed bug allowing player to jump through walls when crossing a vertical map ...
Kelly Rauchenberger
2015-03-19
1
-5
/
+5
*
Implemented a simple AI
Kelly Rauchenberger
2015-03-19
11
-92
/
+412
*
Wrote an XML Schema describing maps file and also changed the spec a bit
Kelly Rauchenberger
2015-03-18
7
-276
/
+208
*
Game can now read map file from map editor (also added new map)
Kelly Rauchenberger
2015-03-18
12
-168
/
+393
*
Removed "../" from file paths
Kelly Rauchenberger
2015-03-16
7
-18
/
+18
*
Fixed the empty XML bug AGAIN
Kelly Rauchenberger
2015-03-15
1
-12
/
+18
*
Fixed error with empty left and right maps
Kelly Rauchenberger
2015-03-15
3
-23
/
+22
*
Fixed bug with map with no name
Kelly Rauchenberger
2015-03-15
1
-2
/
+8
*
Started writing map editor
Kelly Rauchenberger
2015-03-14
4
-7
/
+7
*
Added sound when you hit the ground
Kelly Rauchenberger
2015-03-14
23
-767
/
+826
*
Removed some unnecessary parameters from methods
Kelly Rauchenberger
2015-03-14
6
-15
/
+18
*
Fixed how movement while dying works
Kelly Rauchenberger
2015-03-14
3
-58
/
+72
*
Added reverb to sound effects
Kelly Rauchenberger
2015-03-14
5
-12
/
+30
*
Defined map equality
Kelly Rauchenberger
2015-03-14
3
-1
/
+19
*
Removed some unnecessary header transculsions
Kelly Rauchenberger
2015-03-14
8
-17
/
+23
*
Removed explicit map loading from Game since maps load each other now
Kelly Rauchenberger
2015-03-14
2
-4
/
+3
*
Wrote simple factory to read map and entity data from XML files
Kelly Rauchenberger
2015-03-14
12
-85
/
+284
*
Fixed bug with blitting transparent textures
Kelly Rauchenberger
2015-03-13
1
-1
/
+2
*
Added a checkpoint
Kelly Rauchenberger
2015-03-13
3
-0
/
+68
*
RK4 integration is not necessary for constant acceleration over a timestep
Kelly Rauchenberger
2015-03-13
1
-12
/
+5
*
Fixed my timestep!
Kelly Rauchenberger
2015-03-13
6
-56
/
+63
*
Fixed bug that would prevent player from continuing to move after dying, and ...
Kelly Rauchenberger
2015-03-12
5
-53
/
+62
*
Lowered volume of sounds and fixed weird mixing
Kelly Rauchenberger
2015-03-12
3
-10
/
+11
*
Added death sound effect
Kelly Rauchenberger
2015-03-12
2
-1
/
+3
*
Play a sound when you jump
Kelly Rauchenberger
2015-03-12
5
-1
/
+126
*
Added death to my game
Kelly Rauchenberger
2015-03-12
7
-26
/
+99
*
Fixed bug where one could fall through the floor after changing maps
Kelly Rauchenberger
2015-03-11
4
-12
/
+32
*
Const correctness!
Kelly Rauchenberger
2015-03-10
8
-113
/
+156
*
C++11'd everything!
Kelly Rauchenberger
2015-03-10
13
-629
/
+510
*
Created entity-component system
Kelly Rauchenberger
2015-03-07
16
-553
/
+973
*
Rewrote bloom so it's not super slow, also removed the frame from the screen ...
Kelly Rauchenberger
2015-02-23
2
-62
/
+107
*
Changed to using stb_image for image loading, also alpha blending works!
Kelly Rauchenberger
2015-02-21
4
-86
/
+6395
*
Player can short jump
Kelly Rauchenberger
2015-02-21
3
-5
/
+23
*
Added ability to resize window (full screen is really laggy though!)
Kelly Rauchenberger
2015-02-19
1
-5
/
+50
*
Added CRT mesh!
Kelly Rauchenberger
2015-02-19
8
-66
/
+287
*
Removed tool used to generate the font, also commited some stuff I forgot in ...
Kelly Rauchenberger
2015-02-17
1
-32
/
+0
*
Refactored map loader and added a second map
Kelly Rauchenberger
2015-02-17
7
-353
/
+488
*
Added bloom!
Kelly Rauchenberger
2015-02-15
2
-45
/
+72
*
Did some lighting and added room name
Kelly Rauchenberger
2015-02-14
5
-8
/
+103
*
Monitor stuff is looking pretty cool!
Kelly Rauchenberger
2015-02-14
6
-0
/
+1066