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* Implemented map adjacencyKelly Rauchenberger2018-02-1814-160/+715
* Refactored rendererKelly Rauchenberger2018-02-1625-948/+1624
* Fixed inconsistent rendering failureKelly Rauchenberger2018-02-132-18/+18
* Abstracted behavior related to "orientable" entitiesKelly Rauchenberger2018-02-1211-207/+392
* Implemented map rendering and basic collisionKelly Rauchenberger2018-02-1115-31/+825
* Moved sprite rendering into AnimatingSystemKelly Rauchenberger2018-02-087-67/+96
* Introduced animated spritesKelly Rauchenberger2018-02-0817-182/+520
* Fixed behavior of letting go of the right buttonKelly Rauchenberger2018-02-071-1/+1
* Inlined some componentsKelly Rauchenberger2018-02-078-234/+209
* Merge branch 'master' into es-rewriteKelly Rauchenberger2018-02-071-3/+5
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| * Made some fixes to rendering I guessKelly Rauchenberger2018-02-041-3/+4
* | Changed EntityManager to dense vectorKelly Rauchenberger2018-02-075-124/+184
* | Whitespace changesKelly Rauchenberger2018-02-0519-194/+194
* | Removed bare pointer from Sound classKelly Rauchenberger2018-02-051-29/+32
* | Player now movesKelly Rauchenberger2015-06-2622-60/+635
* | Now displaying player characterKelly Rauchenberger2015-06-1811-152/+266
* | Wrote EntityManagerKelly Rauchenberger2015-06-1131-1980/+294
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* Fixed bug allowing player to jump through walls when crossing a vertical map ...Kelly Rauchenberger2015-03-191-5/+5
* Implemented a simple AIKelly Rauchenberger2015-03-1911-92/+412
* Wrote an XML Schema describing maps file and also changed the spec a bitKelly Rauchenberger2015-03-187-276/+208
* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-1812-168/+393
* Removed "../" from file pathsKelly Rauchenberger2015-03-167-18/+18
* Fixed the empty XML bug AGAINKelly Rauchenberger2015-03-151-12/+18
* Fixed error with empty left and right mapsKelly Rauchenberger2015-03-153-23/+22
* Fixed bug with map with no nameKelly Rauchenberger2015-03-151-2/+8
* Started writing map editorKelly Rauchenberger2015-03-144-7/+7
* Added sound when you hit the groundKelly Rauchenberger2015-03-1423-767/+826
* Removed some unnecessary parameters from methodsKelly Rauchenberger2015-03-146-15/+18
* Fixed how movement while dying worksKelly Rauchenberger2015-03-143-58/+72
* Added reverb to sound effectsKelly Rauchenberger2015-03-145-12/+30
* Defined map equalityKelly Rauchenberger2015-03-143-1/+19
* Removed some unnecessary header transculsionsKelly Rauchenberger2015-03-148-17/+23
* Removed explicit map loading from Game since maps load each other nowKelly Rauchenberger2015-03-142-4/+3
* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-1412-85/+284
* Fixed bug with blitting transparent texturesKelly Rauchenberger2015-03-131-1/+2
* Added a checkpointKelly Rauchenberger2015-03-133-0/+68
* RK4 integration is not necessary for constant acceleration over a timestepKelly Rauchenberger2015-03-131-12/+5
* Fixed my timestep!Kelly Rauchenberger2015-03-136-56/+63
* Fixed bug that would prevent player from continuing to move after dying, and ...Kelly Rauchenberger2015-03-125-53/+62
* Lowered volume of sounds and fixed weird mixingKelly Rauchenberger2015-03-123-10/+11
* Added death sound effectKelly Rauchenberger2015-03-122-1/+3
* Play a sound when you jumpKelly Rauchenberger2015-03-125-1/+126
* Added death to my gameKelly Rauchenberger2015-03-127-26/+99
* Fixed bug where one could fall through the floor after changing mapsKelly Rauchenberger2015-03-114-12/+32
* Const correctness!Kelly Rauchenberger2015-03-108-113/+156
* C++11'd everything!Kelly Rauchenberger2015-03-1013-629/+510
* Created entity-component systemKelly Rauchenberger2015-03-0716-553/+973
* Rewrote bloom so it's not super slow, also removed the frame from the screen ...Kelly Rauchenberger2015-02-232-62/+107
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-214-86/+6395
* Player can short jumpKelly Rauchenberger2015-02-213-5/+23