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* Abstracted behavior related to "orientable" entitiesKelly Rauchenberger2018-02-126-167/+332
| | | | | | | | A lot of the stuff that ControllingSystem did to control the player character was moved into the new OrientingSystem. This is so that the player, or any player-like entities, can also be controlled by AI, with the underlying behavior being delegated in the same way as if the player were being controlled by the user. Fixed the issue where, if the player were blocked while moving horizontally, they would remain blocked even if vertical movement were to remove the collision. Fixed cases of the player animating incorrectly after performing certain movements.
* Implemented map rendering and basic collisionKelly Rauchenberger2018-02-115-17/+431
| | | | Only wall and platform collision currently works, and map edges are not currently implemented.
* Moved sprite rendering into AnimatingSystemKelly Rauchenberger2018-02-084-59/+33
| | | | Refactored how systems work slightly. Now, rendering can be done by a number of systems working together. Since the AnimatingSystem handles the animation of sprites, it should also handle the rendering of them. Because of this, the RenderingSystem has been removed.
* Introduced animated spritesKelly Rauchenberger2018-02-088-90/+217
| | | | Also restyled a lot of the code.
* Fixed behavior of letting go of the right buttonKelly Rauchenberger2018-02-071-1/+1
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* Whitespace changesKelly Rauchenberger2018-02-055-15/+15
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* Player now movesKelly Rauchenberger2015-06-266-7/+241
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* Now displaying player characterKelly Rauchenberger2015-06-182-0/+37