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* Added player death and event schedulingKelly Rauchenberger2018-02-181-2/+17
| | | | Also added ability to make sprites flicker, to freeze physics for an entity, and to freeze progression of a sprite's animation loop.
* Refactored rendererKelly Rauchenberger2018-02-161-1/+2
| | | | | | Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
* Moved sprite rendering into AnimatingSystemKelly Rauchenberger2018-02-081-0/+30
| | | | Refactored how systems work slightly. Now, rendering can be done by a number of systems working together. Since the AnimatingSystem handles the animation of sprites, it should also handle the rendering of them. Because of this, the RenderingSystem has been removed.
* Introduced animated spritesKelly Rauchenberger2018-02-081-0/+38
Also restyled a lot of the code.