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path: root/src/renderer.cpp
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* Merge branch 'master' into es-rewriteKelly Rauchenberger2018-02-071-3/+5
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| * Made some fixes to rendering I guessKelly Rauchenberger2018-02-041-3/+4
| | | | | | | | | | This is pretty old so I'm not exactly sure what it does but without it, the monitor gets rendered upside down.
* | Whitespace changesKelly Rauchenberger2018-02-051-114/+114
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* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-181-1/+1
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* Removed "../" from file pathsKelly Rauchenberger2015-03-161-9/+9
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* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-1/+1
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* Added death to my gameKelly Rauchenberger2015-03-121-1/+4
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* Fixed bug where one could fall through the floor after changing mapsKelly Rauchenberger2015-03-111-3/+3
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* C++11'd everything!Kelly Rauchenberger2015-03-101-158/+98
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-071-3/+3
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-231-54/+97
| | | | mesh
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-211-84/+64
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* Added ability to resize window (full screen is really laggy though!)Kelly Rauchenberger2015-02-191-5/+50
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* Added CRT mesh!Kelly Rauchenberger2015-02-191-29/+168
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-171-18/+28
| | | | Also tweaked the font for apostrophe, p, and q
* Added bloom!Kelly Rauchenberger2015-02-151-2/+71
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* Did some lighting and added room nameKelly Rauchenberger2015-02-141-4/+53
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* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-141-0/+582