Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed error with empty left and right maps | Kelly Rauchenberger | 2015-03-15 | 1 | -4/+4 |
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* | Defined map equality | Kelly Rauchenberger | 2015-03-14 | 1 | -0/+3 |
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* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -9/+22 |
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* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 1 | -8/+8 |
| | | | | Also created savefile and refactored collisions a bit. | ||||
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -4/+10 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Player can short jump | Kelly Rauchenberger | 2015-02-21 | 1 | -0/+1 |
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* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 1 | -2/+2 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 1 | -39/+18 |
| | | | | Also tweaked the font for apostrophe, p, and q | ||||
* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+42 |