Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implemented map adjacency | Kelly Rauchenberger | 2018-02-18 | 1 | -2/+68 |
| | | | | | | This brings along with it the ability to move to different maps, for which the PlayingSystem and PlayableComponent were introduced. The PlayingSystem is a general overseer system that handles big picture stuff like initializing the player and changing maps. The PlayableComponent represents the player. While the ControllableComponent is also likely to always only be on the player entity, the two are distinct by separation of concerns. This also required a refactoring of how collisions are processed, because of a bug where the player can move to a new map when horizontal collisions are checked, and vertical collisions are skipped, causing the player to clip through the ground because the normal force was never handled. | ||||
* | Implemented map rendering and basic collision | Kelly Rauchenberger | 2018-02-11 | 1 | -0/+45 |
| | | | | Only wall and platform collision currently works, and map edges are not currently implemented. | ||||
* | Wrote EntityManager | Kelly Rauchenberger | 2015-06-11 | 1 | -70/+0 |
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* | Implemented a simple AI | Kelly Rauchenberger | 2015-03-19 | 1 | -0/+1 |
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* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 1 | -18/+17 |
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* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 1 | -15/+41 |
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* | Fixed error with empty left and right maps | Kelly Rauchenberger | 2015-03-15 | 1 | -4/+4 |
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* | Defined map equality | Kelly Rauchenberger | 2015-03-14 | 1 | -0/+3 |
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* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -9/+22 |
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* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 1 | -8/+8 |
| | | | | Also created savefile and refactored collisions a bit. | ||||
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -4/+10 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Player can short jump | Kelly Rauchenberger | 2015-02-21 | 1 | -0/+1 |
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* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 1 | -2/+2 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 1 | -39/+18 |
| | | | | Also tweaked the font for apostrophe, p, and q | ||||
* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+42 |