Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Implemented map rendering and basic collision | Kelly Rauchenberger | 2018-02-11 | 1 | -0/+45 |
* | Wrote EntityManager | Kelly Rauchenberger | 2015-06-11 | 1 | -70/+0 |
* | Implemented a simple AI | Kelly Rauchenberger | 2015-03-19 | 1 | -0/+1 |
* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 1 | -18/+17 |
* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 1 | -15/+41 |
* | Fixed error with empty left and right maps | Kelly Rauchenberger | 2015-03-15 | 1 | -4/+4 |
* | Defined map equality | Kelly Rauchenberger | 2015-03-14 | 1 | -0/+3 |
* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -9/+22 |
* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 1 | -8/+8 |
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -4/+10 |
* | Player can short jump | Kelly Rauchenberger | 2015-02-21 | 1 | -0/+1 |
* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 1 | -2/+2 |
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 1 | -39/+18 |
* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+42 |