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path: root/src/map.h
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* Implemented a simple AIKelly Rauchenberger2015-03-191-0/+1
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* Wrote an XML Schema describing maps file and also changed the spec a bitKelly Rauchenberger2015-03-181-18/+17
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* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-181-15/+41
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* Fixed error with empty left and right mapsKelly Rauchenberger2015-03-151-4/+4
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* Defined map equalityKelly Rauchenberger2015-03-141-0/+3
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* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-9/+22
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* Const correctness!Kelly Rauchenberger2015-03-101-8/+8
| | | | Also created savefile and refactored collisions a bit.
* C++11'd everything!Kelly Rauchenberger2015-03-101-4/+10
| | | | Also moved location information from physics components into entity.
* Player can short jumpKelly Rauchenberger2015-02-211-0/+1
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* Added CRT mesh!Kelly Rauchenberger2015-02-191-2/+2
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-171-39/+18
| | | | Also tweaked the font for apostrophe, p, and q
* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-141-0/+42