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path: root/src/map.cpp
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* Implemented a simple AIKelly Rauchenberger2015-03-191-1/+1
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* Wrote an XML Schema describing maps file and also changed the spec a bitKelly Rauchenberger2015-03-181-87/+20
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* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-181-130/+133
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* Removed "../" from file pathsKelly Rauchenberger2015-03-161-1/+1
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* Fixed the empty XML bug AGAINKelly Rauchenberger2015-03-151-12/+18
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* Fixed error with empty left and right mapsKelly Rauchenberger2015-03-151-16/+15
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* Fixed bug with map with no nameKelly Rauchenberger2015-03-151-2/+8
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* Started writing map editorKelly Rauchenberger2015-03-141-4/+4
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* Removed some unnecessary parameters from methodsKelly Rauchenberger2015-03-141-1/+1
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* Added reverb to sound effectsKelly Rauchenberger2015-03-141-1/+1
| | | | Also removed some extraneous parentheses
* Defined map equalityKelly Rauchenberger2015-03-141-0/+15
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* Removed some unnecessary header transculsionsKelly Rauchenberger2015-03-141-0/+1
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* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-34/+124
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* Const correctness!Kelly Rauchenberger2015-03-101-6/+6
| | | | Also created savefile and refactored collisions a bit.
* C++11'd everything!Kelly Rauchenberger2015-03-101-1/+40
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-071-1/+1
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Added CRT mesh!Kelly Rauchenberger2015-02-191-3/+7
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-171-227/+30
| | | | Also tweaked the font for apostrophe, p, and q
* Did some lighting and added room nameKelly Rauchenberger2015-02-141-3/+14
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* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-141-0/+241