Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Removed some unnecessary header transculsions | Kelly Rauchenberger | 2015-03-14 | 1 | -0/+1 |
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* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -34/+124 |
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* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 1 | -6/+6 |
| | | | | Also created savefile and refactored collisions a bit. | ||||
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -1/+40 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -1/+1 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 1 | -3/+7 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 1 | -227/+30 |
| | | | | Also tweaked the font for apostrophe, p, and q | ||||
* | Did some lighting and added room name | Kelly Rauchenberger | 2015-02-14 | 1 | -3/+14 |
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* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+241 |