summary refs log tree commit diff stats
path: root/src/map.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-181-130/+133
|
* Removed "../" from file pathsKelly Rauchenberger2015-03-161-1/+1
|
* Fixed the empty XML bug AGAINKelly Rauchenberger2015-03-151-12/+18
|
* Fixed error with empty left and right mapsKelly Rauchenberger2015-03-151-16/+15
|
* Fixed bug with map with no nameKelly Rauchenberger2015-03-151-2/+8
|
* Started writing map editorKelly Rauchenberger2015-03-141-4/+4
|
* Removed some unnecessary parameters from methodsKelly Rauchenberger2015-03-141-1/+1
|
* Added reverb to sound effectsKelly Rauchenberger2015-03-141-1/+1
| | | | Also removed some extraneous parentheses
* Defined map equalityKelly Rauchenberger2015-03-141-0/+15
|
* Removed some unnecessary header transculsionsKelly Rauchenberger2015-03-141-0/+1
|
* Wrote simple factory to read map and entity data from XML filesKelly Rauchenberger2015-03-141-34/+124
|
* Const correctness!Kelly Rauchenberger2015-03-101-6/+6
| | | | Also created savefile and refactored collisions a bit.
* C++11'd everything!Kelly Rauchenberger2015-03-101-1/+40
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-071-1/+1
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Added CRT mesh!Kelly Rauchenberger2015-02-191-3/+7
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-171-227/+30
| | | | Also tweaked the font for apostrophe, p, and q
* Did some lighting and added room nameKelly Rauchenberger2015-02-141-3/+14
|
* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-141-0/+241