Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Implemented a simple AI | Kelly Rauchenberger | 2015-03-19 | 1 | -1/+1 |
* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 1 | -87/+20 |
* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 1 | -130/+133 |
* | Removed "../" from file paths | Kelly Rauchenberger | 2015-03-16 | 1 | -1/+1 |
* | Fixed the empty XML bug AGAIN | Kelly Rauchenberger | 2015-03-15 | 1 | -12/+18 |
* | Fixed error with empty left and right maps | Kelly Rauchenberger | 2015-03-15 | 1 | -16/+15 |
* | Fixed bug with map with no name | Kelly Rauchenberger | 2015-03-15 | 1 | -2/+8 |
* | Started writing map editor | Kelly Rauchenberger | 2015-03-14 | 1 | -4/+4 |
* | Removed some unnecessary parameters from methods | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+1 |
* | Added reverb to sound effects | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+1 |
* | Defined map equality | Kelly Rauchenberger | 2015-03-14 | 1 | -0/+15 |
* | Removed some unnecessary header transculsions | Kelly Rauchenberger | 2015-03-14 | 1 | -0/+1 |
* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -34/+124 |
* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 1 | -6/+6 |
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -1/+40 |
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -1/+1 |
* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 1 | -3/+7 |
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 1 | -227/+30 |
* | Did some lighting and added room name | Kelly Rauchenberger | 2015-02-14 | 1 | -3/+14 |
* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+241 |