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* Refactored rendererKelly Rauchenberger2018-02-161-15/+2
| | | | | | Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
* Whitespace changesKelly Rauchenberger2018-02-051-5/+5
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* Player now movesKelly Rauchenberger2015-06-261-22/+3
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* Now displaying player characterKelly Rauchenberger2015-06-181-4/+21
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* Wrote EntityManagerKelly Rauchenberger2015-06-111-4/+8
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* Game can now read map file from map editor (also added new map)Kelly Rauchenberger2015-03-181-1/+1
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* Play a sound when you jumpKelly Rauchenberger2015-03-121-0/+3
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* C++11'd everything!Kelly Rauchenberger2015-03-101-1/+9
| | | | Also moved location information from physics components into entity.
* Created entity-component systemKelly Rauchenberger2015-03-071-65/+2
| | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects.
* Rewrote bloom so it's not super slow, also removed the frame from the screen ↵Kelly Rauchenberger2015-02-231-8/+10
| | | | mesh
* Changed to using stb_image for image loading, also alpha blending works!Kelly Rauchenberger2015-02-211-0/+3
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* Added CRT mesh!Kelly Rauchenberger2015-02-191-5/+16
| | | | Also a character sprite, changed up the map file format, fixed some shader bugs
* Refactored map loader and added a second mapKelly Rauchenberger2015-02-171-69/+22
| | | | Also tweaked the font for apostrophe, p, and q
* Added bloom!Kelly Rauchenberger2015-02-151-43/+1
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* Did some lighting and added room nameKelly Rauchenberger2015-02-141-1/+2
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* Monitor stuff is looking pretty cool!Kelly Rauchenberger2015-02-141-0/+149