Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 1 | -1/+1 |
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* | Play a sound when you jump | Kelly Rauchenberger | 2015-03-12 | 1 | -0/+3 |
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* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -1/+9 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -65/+2 |
| | | | | Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | ||||
* | Rewrote bloom so it's not super slow, also removed the frame from the screen ↵ | Kelly Rauchenberger | 2015-02-23 | 1 | -8/+10 |
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* | Changed to using stb_image for image loading, also alpha blending works! | Kelly Rauchenberger | 2015-02-21 | 1 | -0/+3 |
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* | Added CRT mesh! | Kelly Rauchenberger | 2015-02-19 | 1 | -5/+16 |
| | | | | Also a character sprite, changed up the map file format, fixed some shader bugs | ||||
* | Refactored map loader and added a second map | Kelly Rauchenberger | 2015-02-17 | 1 | -69/+22 |
| | | | | Also tweaked the font for apostrophe, p, and q | ||||
* | Added bloom! | Kelly Rauchenberger | 2015-02-15 | 1 | -43/+1 |
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* | Did some lighting and added room name | Kelly Rauchenberger | 2015-02-14 | 1 | -1/+2 |
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* | Monitor stuff is looking pretty cool! | Kelly Rauchenberger | 2015-02-14 | 1 | -0/+149 |