Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Fixed bug that would prevent player from continuing to move after dying, and ↵ | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+1 |
| | | | | also refactored collisions and dying a bit | ||||
* | Added death sound effect | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+1 |
| | |||||
* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -0/+3 |
| | |||||
* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 1 | -1/+9 |
| | | | | Also created savefile and refactored collisions a bit. | ||||
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -21/+17 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -0/+43 |
Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. |