Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Whitespace changes | Kelly Rauchenberger | 2018-02-05 | 1 | -3/+3 |
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* | Player now moves | Kelly Rauchenberger | 2015-06-26 | 1 | -0/+24 |
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* | Wrote EntityManager | Kelly Rauchenberger | 2015-06-11 | 1 | -45/+0 |
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* | Wrote an XML Schema describing maps file and also changed the spec a bit | Kelly Rauchenberger | 2015-03-18 | 1 | -4/+3 |
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* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 1 | -13/+8 |
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* | Started writing map editor | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+1 |
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* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+2 |
| | | | | Also split up components.cpp into files for each class, fixed a bug concerning falling off the screen when you change maps, and converted collision data into doubles. | ||||
* | Removed some unnecessary parameters from methods | Kelly Rauchenberger | 2015-03-14 | 1 | -2/+3 |
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* | Removed some unnecessary header transculsions | Kelly Rauchenberger | 2015-03-14 | 1 | -4/+5 |
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* | Removed explicit map loading from Game since maps load each other now | Kelly Rauchenberger | 2015-03-14 | 1 | -2/+0 |
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* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -3/+3 |
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* | Fixed my timestep! | Kelly Rauchenberger | 2015-03-13 | 1 | -2/+2 |
| | | | | http://gafferongames.com/game-physics/fix-your-timestep/ | ||||
* | Fixed bug that would prevent player from continuing to move after dying, and ↵ | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+1 |
| | | | | also refactored collisions and dying a bit | ||||
* | Added death sound effect | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+1 |
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* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -0/+3 |
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* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 1 | -1/+9 |
| | | | | Also created savefile and refactored collisions a bit. | ||||
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -21/+17 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -0/+43 |
Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. |