Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Removed some unnecessary header transculsions | Kelly Rauchenberger | 2015-03-14 | 1 | -4/+5 |
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* | Removed explicit map loading from Game since maps load each other now | Kelly Rauchenberger | 2015-03-14 | 1 | -2/+0 |
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* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -3/+3 |
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* | Fixed my timestep! | Kelly Rauchenberger | 2015-03-13 | 1 | -2/+2 |
| | | | | http://gafferongames.com/game-physics/fix-your-timestep/ | ||||
* | Fixed bug that would prevent player from continuing to move after dying, and ↵ | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+1 |
| | | | | also refactored collisions and dying a bit | ||||
* | Added death sound effect | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+1 |
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* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -0/+3 |
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* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 1 | -1/+9 |
| | | | | Also created savefile and refactored collisions a bit. | ||||
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -21/+17 |
| | | | | Also moved location information from physics components into entity. | ||||
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -0/+43 |
Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. |