Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Game can now read map file from map editor (also added new map) | Kelly Rauchenberger | 2015-03-18 | 1 | -13/+8 |
* | Started writing map editor | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+1 |
* | Added sound when you hit the ground | Kelly Rauchenberger | 2015-03-14 | 1 | -1/+2 |
* | Removed some unnecessary parameters from methods | Kelly Rauchenberger | 2015-03-14 | 1 | -2/+3 |
* | Removed some unnecessary header transculsions | Kelly Rauchenberger | 2015-03-14 | 1 | -4/+5 |
* | Removed explicit map loading from Game since maps load each other now | Kelly Rauchenberger | 2015-03-14 | 1 | -2/+0 |
* | Wrote simple factory to read map and entity data from XML files | Kelly Rauchenberger | 2015-03-14 | 1 | -3/+3 |
* | Fixed my timestep! | Kelly Rauchenberger | 2015-03-13 | 1 | -2/+2 |
* | Fixed bug that would prevent player from continuing to move after dying, and ... | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+1 |
* | Added death sound effect | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+1 |
* | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -0/+3 |
* | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 1 | -1/+9 |
* | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -21/+17 |
* | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -0/+43 |