| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixed my timestep! | Kelly Rauchenberger | 2015-03-13 | 1 | -16/+19 |
| | | | | | http://gafferongames.com/game-physics/fix-your-timestep/ | ||||
| * | Fixed bug that would prevent player from continuing to move after dying, and ↵ | Kelly Rauchenberger | 2015-03-12 | 1 | -25/+20 |
| | | | | | also refactored collisions and dying a bit | ||||
| * | Play a sound when you jump | Kelly Rauchenberger | 2015-03-12 | 1 | -1/+1 |
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| * | Added death to my game | Kelly Rauchenberger | 2015-03-12 | 1 | -2/+36 |
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| * | Const correctness! | Kelly Rauchenberger | 2015-03-10 | 1 | -1/+18 |
| | | | | | Also created savefile and refactored collisions a bit. | ||||
| * | C++11'd everything! | Kelly Rauchenberger | 2015-03-10 | 1 | -73/+62 |
| | | | | | Also moved location information from physics components into entity. | ||||
| * | Created entity-component system | Kelly Rauchenberger | 2015-03-07 | 1 | -0/+124 |
| Also tweaked the bloom flicker, tweaked the scanline texture, created a second test map, and created some currently unused sound effects. | |||||
